Solusek's Eye: The Calling [Heroic]
New Bulwark trigger
Named #1 - The Iron Widow
Pull the mob off of the platform and kill it!
Named #2 - Novictus the Unleashed
Tank in front, grp stand to the side of mob..
Cure the cures
Named #3 - Dread Lady Vezarra
Move out of the bullseyes and cages
Cure the curse
Named #4 - Chief Babagoosh
Kill it
Named #5 - Evisceraptor
Pull mob
Kill Sickleclaw when it spawns
Cure curse if your dont kill sickle fast enough
Named #6 - Korvisaur (Beastmaster Xerin)
Kill Korvisaur first by pulling him into the bullseyes on the ground
When he gets hit by the rock he will fall down and you can kill him he has massive damage reduction before then
Second kill Lord Commander Izeroth, just simple burn
Third kill Beastmaster Xerin
Mage etc can kill Beastmaster from the start while the rest of the grp handles the other two
Named #7 - Pyreduke Surtaug
Kill it ( has never lived long enough to do anything )
Named #8 - Onakoome
Kill it ( has never lived long enough to do anything)
Named #9 - Galadoon
Person gets ported into a cage and uncureable curse placed on them
At the same time soneone else gets a cureable curse....
Person with cureable curse has to run to the person in the cage then get curse cured to save them
Curse is % based so dps semi slow ish? or burn like hell and say what?
Named will begin spinning and do a cyclone of damage around him and go immune
everyone needs to hug the mob and kill adds on top of the mob disrupting him allowing him to take damage again
--ALL TRASH FROM HERE OUT HAS THE GUK STYLE BUFF!--
Named #10 - Hortu the Scorched
Tank mob where he stands.
Dps slow, kill 2 orange adds when they spawn.
This will spawn 2 orange octogons one on the far side of each platform
At aprox 40% a blue add will spawn off to the side...
You will then need a person to go into each of the octagons
Doing so will spawn a floating carpet by the blue add
Someone then can jump onto said carpet and attack the add
Once 1 person has attacked the add everyone can..
Once person is back on platform get out of octagon..
DPS named untill about 20% when blue add spawns again
Rinse repeat...
Hortu blue mob trigger:
Named #11 - Ayquini the Firemind & Scorion
Kill add and named ( I prefer focus on add)
Add will split 3 times each time into 3 ? adds around the room
Kill those 3 then damage Scorion more untill it splits again
After the 3rd splits adds are dead Scorion is killable and so is the named.
Named #12 - Lord Kargurak
Kill named ( dont burn too crazy)
At 75%, 50% and 25% dopplegangers of players will be placed on pedestal
Each player has to go to the pedestal with their clone on it, click and then type in their named
Named #13 - Qaaron the Usurper
By far the hardest named in the zone, is supposedly getting toned back for live!
Pick out 1 healer (or spiritual BL or anyone else who can heal themselves and someone else) and pick out someone to go with them
Then pick out 2nd healer and your tank
These 4 people will have to click lamps, like geenie lamps
Named is rooted 99% of the time randomly moves and says in purple text where he is moving to
Pull named dps slowish untill first lamp spawns out over the lava
On the cliff side there will be 2 fire pits, go stand inbetween those 2 pits on the side where the lamp spawned
Adds will spawn Giant and fire rock ( burning manifestation )... DO NOT KILL THE FIRE ROCK UNTILL IT IS INBETWEEN THE 2 FIRE PITS
Once the burning rock is killed inbetween the 2 fire pits 2 fire bridges will spawn that go out to the lamp
There are 4 fire pits and 4 lamp spawn locations
Once the first 2 fire pits are lit the 2 persons doing the clicking will go out on the bridges
1 person on each bridge. first person will click the lamp
Doing so removes a buff from the named and puts an arcane on that person rooting them..
DO NOT CURE the arcane or the mob gets the buff back
Once the first 2 bridges are built the other 4 people in the grp go to the other side where the other 2 fire pits are and stack up inbetween the 2 fire pits, new manifestation and giant add will spawn unsure if % based or time
Kill this fire add then have tank and other 2 grp members move to the first lamp that spawns on that side once the bridges are made
Have the healer or mage dps go out on the other bridge to be able to click the 4th lamp when it spawns...
In the end you will have 4 people at 4 diff lamps all rooted in their location with the arcane on them
Burn the named at that point and win!
Qaaron person he is moving to trigger : ( it is the location of that person at that time )
Named #14 - Scald
Burn named
Move away from big bolders before they explode they have a timer on them ( 20meters )
Cure the elementals, multiple cures required
Kill adds when they spawn
Cure the right curse!
All members of the grp get a curse on them. Curing the right one cures them all...curing a wrong one kills that person
Curing none = all die on expiration
The person whos curse cure needs cured gets a message "The burning sensation you feel is a warning"
Below will be the trigger for this, so if you have the trigger imported and you hear it you call out for your curse to be cured!
Scald curse cure trigger :